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C media usb headphone set stopped working
C media usb headphone set stopped working








  1. #C MEDIA USB HEADPHONE SET STOPPED WORKING INSTALL#
  2. #C MEDIA USB HEADPHONE SET STOPPED WORKING DRIVER#
  3. #C MEDIA USB HEADPHONE SET STOPPED WORKING WINDOWS 7#
  4. #C MEDIA USB HEADPHONE SET STOPPED WORKING WINDOWS#

I have looked in the INI file itself and it is correct in there but something is happening between the reading of that setting and implementation in game. The fact that it used to work tells me it is something they changed. I change it back to the Plantronics and it works for that session but the next time I start the client it reverts back to default. Now, every time I start EQ2 it set the voice output back to default. I have the same issue - started happening maybe two months ago (before that it worked flawlessly). The best solution I found was to get another headset to fix the issue. I am sorry that this is probably not the answer you were hoping for.īut I long ago gave up hope of either SOE or Vivox looking into or even solving this issue. Sadly though the only solution that both of us could find was to change to a Logitech G330 headset. Another person also reported the same issue back in the day on the old forums. But now that Ive upgraded to 10.4.6 it wont work, the System Profiler sees it in the USB settings as 'C-media USB headphone set' but unfortunately isnt recognised by built in audio. However EQII Voice will not use the headset speakers and always defaulted back to the default system speaker output. I have a Nexxtech USB audio adapter which worked great in 10.4.3 (recognized as built in audio). Other voice chat applications such as Ventrillo and Skype worked fine for both the microphone and the headset. My goal was to set up the game client exactly as you describe.

#C MEDIA USB HEADPHONE SET STOPPED WORKING DRIVER#

Some time back I had the same issue with a USB Plantronics Headset mic that used the C-Media driver as well. This is not the desired outcome, I would like to only route voice chat output through the headset, and leave the game environment sounds and music in my system speakers.Īny assistance with this issue would be appreciated. Jump to Latest Follow Status Not open for further replies. Members FAQ Dark Mode Menu Log in Register Home. If I switch the headset as the default audio device for the system, all of EQ2 sound goes through the headset. I have just purchased a Sky Control USB VoIP Controller made by inline (a rebadged.

c media usb headphone set stopped working product stringC-Media USB Headphone Set, manufacturer string 2019.07.29 10:02:29.618 LedWiz-like device at VID1133.

I guess it was the Name change to LedStripController. your cabinet.xml made the addressables start working.

#C MEDIA USB HEADPHONE SET STOPPED WORKING WINDOWS#

I have tried every setting in Windows audio control panel that might remedy this, and cannot. 2019.07.27 13:43:00.880 Pinscape Pinscape Controller 01 finished and updater thread stopped. The drop-down will revert back to default. However, the C-Media is listed as an option in Output Device, but when I click on it, it will not select. In the options for voice chat, I can select the C-Media microphone, and this works fine. The issue I am experiencing is when using the headset with EQ2 voice chat.

#C MEDIA USB HEADPHONE SET STOPPED WORKING WINDOWS 7#

I have run audio tests through Windows 7 control panel, and all tests of the microphone are functional, all tests of the headphone component are functional. The OS detected and installed a C-Media driver, which shows to be the correct driver for this device. This is the first time I have used this particular device.

#C MEDIA USB HEADPHONE SET STOPPED WORKING INSTALL#

Thanks.Įdit: using a clean install of Windows 10 solves the problem, but honestly that's not how software for a headset should work.I am currently using a Gigaware USB headset for voice chat. I'm kinda tech savvy but I can't work this out. Can somebody with a working setup compare his driver version to mine? I tried manually installing the Roccat driver (located in %PathToSwarm%\data\3A37\Driver\Win10), but Windows does not like that and says, the best driver is already in use. Now I looked into device manager where I found that the active driver for the headset is an old sound driver from Microsoft, dating to (ver 2.1). Confirmed and rebooted several times, no effect.

c media usb headphone set stopped working

And every time I replug the USB dongle a popup appears concerning the installation of C-Media driver.

c media usb headphone set stopped working

I updated the firmware, updated Swarm, uninstalled and reinstalled the device in Swarm, uninstalled and reinstalled Swarm (my Kone AIMO works flawlessly!), removed the device from device manager (plus dozens of reboots), removed traces of Swarm in Registry between reinstallations. It gets detected and sound is being transmitted, but still the settings in Swarm have no effect on the output (tested by extreme equalizer settings). I'm having problems setting it up with swarm. I recently bought the Roccat ELo Air 7.1.










C media usb headphone set stopped working